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Its a really cool game, I love the idea of timing your attacks depending on the timer. I think making the timer bigger so its easier to make judgements would be great, and even making the countdown slightly longer than 1 second each time as a form of coyote time so that the player can make the decision they intend to.

also adding more juice to attacks and deaths, maybe some screen shake and squash/stretch when attacks land and when enemies die (for example)

Still a really fun game though and one of the better submissions to the jam!

Thank you for your feedback. It's really flattering!

As you said, I think I didn't spend enough time on the visual effects (the arrival of the monsters, maybe some  « Great », « Critical », « On Time » when the attack has good timing, etc.).