NanoRevolt
How to play
- Movements and Jump :
- WASD or Arrows or ZQSD
- Attack
- Left Click (or Pad click) - Hold for more power
- Dash
- Shift (with a direction)
- Change Power
- C
Tips
- Prefer charged attacks over uncharged ones because they do much more damage for the same battery cost.
- If your percentage is low, flee the fight. It’s better to win with a low score than to lose with a high score ;)”
Credits
Game for Gamedev.js Jam 2024
Engine
- Official Phaser3 React Template (precious)
- I wanted to learn React at the same time as developing this game, thanks to this template. It took a lot of time for learning and there were many back-and-forths… but I really appreciated everything I learned on this project.
Musics
Graphic Assets
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Nihdao |
Genre | Platformer |
Tags | Metroidvania |
Comments
Log in with itch.io to leave a comment.
I won but...
This game encourages fleeing instead of fighting.
The jump has to be made more responsive. When I'm on the ground, and I press jump, I don't jump sometimes. Maybe there is a delay.
There was some tile bleeding. You may want to check this out
https://stackoverflow.com/questions/62936847/how-do-i-stop-my-tiles-from-bleedin...
Yes thanks for the link about tiles bleeding ! I didn't have time to polish that before the submission.
To be honest, i wanted to make the game way more difficult and add power ups and heal to buy with power points in stages 3 and 6. The gameplay loop would have been better that way.
About the jump responsiveness, I'll need learn and practice more indeed
Nice game, a bit difficult when using brawl power (even if you charge)
Thanks ! I may have overdone the difficulty of the game a bit since I've played it so much :')